Makerspaces are the modern, future-ready library's evolution of the library's purpose; "to define a school makerspace by its purpose and simplest of terms, it is a place where young people have an opportunity to explore their own interests; learn to use tools and materials, both physical and virtual; and develop creative projects" (Fleming, 2015). The makerspace movement is much like the idea of teaching a man to fish as opposed to just giving him the fish. The skills that are encouraged and developed within the Makerspace are skills that will serve our patrons well in the future, as makerspaces foster creativity, innovation, and collaboration.
In several posts on Robert Pronovost's blog,
attempts on using tech effectively in education, [his last post was in 2016, but the posts are still valid] he chronicles the establishment of a space (
this post would certainly help a librarian as they embark on the creation of their physical makerspace). In his blog post on
makerspace tools, he references a number of toys worth exploring, including
Squishy Circuits. Squishy Circuits kits combine a clay and conducting wires for endless possibilities for makers to design, create, innovate, and engineer.
Squishy Circuits would be an excellent toy for a school library for a number of reasons. The tactile stimulation that many kids get from molding clay, the incorporation of artistic elements, and because it combines a number of different elements (much like cardboard and coding), when students are working in groups, highlighting different strengths. From the design and implementation to the production, working with Squishy Circuits mirrors the real-life work scenarios our young charges will encounter in the future. Students using Squishy Circuits can also realize that coding and programming is not only about screens and keyboards, but about the creative process and working together - those future ready skills that Makerspaces, and modern libraries, are striving to develop.
Fleming, L. (2015). Worlds of making: Best practices for establishing a makerspace at your school. United States: Corwin.